 
                 BIRTHRIGHT: The Gorgon's Alliance

       Produced and Copyrighted (c) 1997 by Sierra On-Line, Inc.

                Developed by Synergistic Software

              BIRTHRIGHT is licensed from TSR, Inc.

TSR, the makers of Advanced Dungeons and Dragons, created BIRTHRIGHT
in 1994 so that fans of fantasy role-playing games would have somewhere
to go and something to do after they had fought every dragon and 
beaten every foe, building their characters up to high level champions.

Now what?  Now, assume the crown of one of the kings in Anuire and take
your adventures to a higher plane, ruling your kingdom, and directing 
armies of loyal followers while you try to unite the other scattered
kingdoms of Anuire into the united empire that it once was.

With tactical and strategic army combat, negotiations and politics with
the other kings of Anuire, and with adventures suited to strong game
characters, BIRTHRIGHT brings you the most powerful fantasy role-play
gaming experience you have ever seen. 

BIRTHRIGHT: The Gorgon's Alliance will be available in the summer of
1997. Watch for it and claim your Birthright . . . if you are ready.




    TOPICS DISCUSSED IN THIS README FILE INCLUDE:


I.    Where can I get more information about BIRTHRIGHT?
II.   Some notes that were omitted from the manual
III.  I want it to go FASTER!!!
IV.   Enhancing performance on systems with less than 16 Meg of RAM
V.    Changes from the original TSR rules for BIRTHRIGHT
VI.   Changes from TSR's standard rules for AD&D
VII.  The quick start saved games
VIII. Multi-player play tips and suggestions.
IX.   Recovering from a lost game - Auto-save may save your game!


=========================================================================

SECTION I.      WHERE CAN I GET MORE INFORMATION ABOUT BIRTHRIGHT?

=========================================================================


Glad you're interested, because there is a lot of it and many places to
look. First, you might want to start with Sierra's Birthright web 
site. Check out www.sierra.com/titles/birthright. It gives some info about
the game, and has links to Sierra's adventure chat board. Once we have
enough traffic from BIRTHRIGHT owners, there will be a separate chat
board dedicated to that topic. Watch that location for hints, tips,
suggestions, and answers to the many questions that are sure to come up
as players explore the BIRTHRIGHT game universe.

You should also watch the web site for news about the BIRTHRIGHT contest.
You can win the actual Sword of Roele - the coolest blade you've ever 
seen - details on the web site. The web site also will have news of
the downloadable utilities that we will be releasing to allow you to
customize the game. The Birthright Character Editor is available now, 
permitting you to create your own characters, roll or set their stats,
setup their inventories, and choose the spells and blood abilities that 
you really want.

Next stop, Sierra's automated hint line at 1-900-451-3356 can give you clues
and advice about solving the puzzles of the game's many adventures.

OK, enough with help for the computer game, how about more info about the 
BIRTHRIGHT world, its inhabitants, locations, magic, myths, and history?
The following materials can be purchased from TSR at these addresses:

        TSR, Inc.                            TSR, Ltd.
        201 Sheridan Springs Road            120 Church End
        Lake Geneva, WI 53147   USA          Cherry Hinton
                                             Cambridge, England  CB1 3LB
        1-800-TSR-5060                       44-1223-212517
        FAX 1-414-248-7144                   FAX 44-1223-248066



**************  NOTE: PRICES MAY VARY AT TSR'S DISCRETION.  *************
****************  THESE PRICES WERE IN EFFECT ON 12/96.  ****************


TSR #    TITLE                                          RETAIL PRICE

3100    BIRTHRIGHT Campaign Setting                        $30.00
3103    Cities of the Sun Campaign Expansion               $18.00
3121    The Rjurik Highlands Campaign Expansion            $20.00
3129    Havens Of The Great Bay Campaign Expansion         $20.00

3101    Blood Enemies: Abominations of Cerilia Expansion   $18.00
3104    Roesone Domain Sourcebook Accessory                $ 6.95
3105    Endier Domain Sourcebook Accessory                 $ 6.95
3106    Medoere Domain Sourcebook Accessory                $ 6.95
3107    Tuornen Domain Sourcebook Accessory                $ 6.95
3108    Ilien Domain Sourcebook Accessory                  $ 6.95
3109    Talinie Domain Sourcebook Accessory                $ 6.95
3111    Ariya Domain Sourcebook Accessory                  $ 6.95
3119    Binsada Domain Sourcebook Accessory                $ 7.95
3120    Baruk-Azhik Domain Sourcebook Accessory            $ 7.95
3122    Halskapa Domain Sourcebook Accessory               $ 7.95
3123    Khourane Domain Sourcebook Accessory               $ 7.95
3124    Tuarhievel Domain Sourcebook Accessory             $ 7.95
3127    Stjordvik Domain Sourcebook Accessory              $ 7.95

3110    Warlock of the Stonecrowns Adventure               $ 9.95
3102    Sword and Crown Adventure                          $ 9.95
3118    The Sword Of Roele Adventure                       $12.95

3112    The Iron Throne                                    $ 6.99
3113    Greatheart                                         $ 5.95
3133    War    (hard cover)                                $21.99
3114    The Hag's Contract                                 $ 5.99
3115    The Spider's Test                                  $ 5.99
3116    The Falcon And The Wolf                            $ 5.99

3117    The Book Of Magecraft                              $20.00
3134    Naval Battle System: The Seas of Cerilia           $10.95
3125    Legend's Of The Hero-Kings                         $20.00



=========================================================================

SECTION II.    SOME NOTES THAT WERE OMITTED FROM THE MANUAL:

=========================================================================


1. Best run on P100 or faster systems with 32 Meg of RAM. The game will
        run in as little as 8 Meg for the DOS version and 16 Meg for the
        Windows '95 version. If you have any difficulties running in
        minimal configurations, please try shutting down other
        applications. On systems with less memory, the art is simplified
        so that not as much is loaded.
2. On slower systems, you may have to hold the mouse button down longer
        than you would think likely to get a mouse click to register.
3. Many of the action cues are verbal. Play with the sound on to get all
        the game's prompts and cues.
4. The DOS version plays better in native DOS mode than in a Windows DOS
        box, though this varies on different systems in different
        configurations. If you have problems, please try the other mode.
5. To speed the game up, you can select a number of options from the
        OPTIONS menu (available from the game's Main Menu). Shrink the
        game's window down to smaller sizes (the smaller the faster).
        Turn off environmental sounds. On some systems, sound mixing
        slows game play. Select fewer sound channels. The default is 8
        channels (up to 8 sound effects, music, or voice cues
        simultaneously). Fewer channels means less mixing and faster game
        play. Finally, if you are able to do a maximum install, disk
        access will be sped up (hard disk rather than CD access). In some
        cases, with some systems, that will enhance play speed. After
        that, what you see is what you get.
6. If you would like to get game hints, check the Sierra, BIRTHRIGHT web
        site. You can chat with other players as well as the game
        designers and support techs. 
7. A collection of utilities, extra adventure sites, and additional game
        art may be released in Fall, 1997, if there is sufficient
        interest. Watch for announcements on the web site. Registered game
        owners will be sent announcements.
8. BIRTHRIGHT I: The Gorgon's Alliance, is the first of a trilogy of
        BIRTHRIGHT games. More of the continent of Cerilia, more
        awnsheghlien, more monsters, more magic, and more way cool game
        characters will be coming in BIRTHRIGHT II and III. We will also
        be adding naval combat, trade, piracy, sieges, and a host of
        other new features.
9. If you manage to beat BIRTHRIGHT, don't stop. There are innumerable
        ways that this game can be played. Try another character, another
        strategy, and maybe even another goal. Can you win through
        diplomacy? How about a strictly military campaign? Perhaps just
        adventures and an all-out attack on the awnsheghlien? Try setting
        the difficulty level to high (needs 500 points to win, not 300).
        The end game is a bit more difficult. And, if you have seen all
        that, then try the multi-player game. When you play against other
        humans, the game takes on whole new dimensions. You just can't
        predict the AIs when they aren't artificial.
10. One factor that was not emphasized in the manual was that the
        adventure and battle segments of the game are optional. If you
        wish to have a faster game, without the time-consuming effort of
        searching out treasures, solving puzzles, fighting monsters, or
        directing individual units of troops, then just skip battles
        and/or adventures thereafter and focus on the simulation,
        strategic, and role-playing elements of the game of the realm map
        mode. Battle results may not be quite as good as they would be if
        you commanded the troops, but they'll be faster and you can do
        more of them. You may use up more troops and it will take more
        game months to win, but you will do it in much less clock time.
        Your choice. Use the game options to make it play the way you
        wish to play.
11. When you use the teleport spell, it is possible to teleport to a
        location that is unknown or undefined in the game. You have
        failed your teleport and gotten lost in limbo! Use the spell
        again to teleport back to a known location. This problem can be
        avoided by only teleporting to locations that appear on your map
        and are clearly outlined by walls that you cannot get past. That
        should always work. Teleporting off into the blank areas of the
        map that are unknown (perhaps in the middle of stone walls or a
        mountainside, for instance), is less likely to succeed.
12. The chat feature was changed slightly after the manual was printed.
        You now press F3 to set all chat options (who can hear you, who
        you choose to listen to, send to all or have private chat with 
        just one, etc.) while F4 toggles the size of the chat history
        window, letting you see more of what has been said before or 
        take up less screen space with chat and allow more for the map.

13. A feature was added to multi-player mode to speed up game play. You 
        may select to have a time limit on each player's turns, selecting
        slow play, medium play, or fast play. Fast play allows about 2
        minutes per action per player. More time is allowed on slower
        systems, so this limit is not absolute. That was found necessary
        to give slow systems the same amount of effective game play time
        as the faster systems that may be in a game. The timer stops when
        events occur that are beyond a player's control, such as notices
        from the game about events, delays while data is transferred, etc.
        The passage of time is displayed in the bar that shows whose turn
        it is. When it is your turn, this bar turns green, with your
        realm's name on it. As time passes, this bar turns red, thermometer
        style, showing the time remaining. When time is up, any action you
        are in the middle of does an automatic ROLL or DONE, whichever
        is appropriate. If you are not in the middle of an action, the
        game generates a HOLD action for you. 

14. When running under Windows 95, there is an option for playing in full
        screen mode, rather than in a window. By pressing F2 or selecting
        full screen in the options menu, you can enable DirectDraw mode
        of display. DirectDraw, from Microsoft, is not supported for some
        video cards. If you are aware that your video card does not work
        with DirectDraw, then do not press F2 or select full screen from
        the options menu. Or, if you are not sure, but if you have display
        problems when you select full screen mode of display, then this is
        most likely the problem. We cannot do anything about DirectDraw
        conflicts, so this display mode should simply not be used.

15. There are some kingdoms in Auire that are just too nasty for you to 
        be able to easily do diplomacy with them. If you send an ambassidor
        to Rhuobhe Manslayer's lair, for instance, he will be killed on
        sight. But, if Rhuobhe should decide to talk to you, he may 
        offer a diplomatic action. Similarly, the Gorgon, Five Peaks, and
        other evil realms may approach you, even though you cannot approach
        them.

=========================================================================

SECTION III.    I want it to go FASTER!!!
=========================================================================

If BIRTHRIGHT runs more slowly on your system than you prefer, there are
a variety of game options that you can play with to increase the game
speed. Try some or all of these until it plays best on your system:

    1. Shrink the game play window down using the '[' key or by
           setting the window size to smaller windows in the game's
           option menu.
    2. Set the number of sound channels being used to 2 or 3. The
           game defaults to 8 channels of sound. When multiple sounds are
           playing simultaneously, they must be mixed by the game at run
           time. This can slow operation slightly.
    3. Try the other version of the program. If you are running
           Windows, try the DOS version. DOS often runs faster than
           Windows. But, if you are running the DOS version, you may get
           better performance from Windows, depending on the video driver
           you have. Some Windows' video drivers have been optimized so
           that the game gets a hardware assist from the board, speeding
           up display speed and hence game play speed. We just cannot
           predict which version will run best on your particular
           hardware. So, try them both if you are not satisfied.
    4. If you are running a minimum install, you can get more speed
           from a full install where the game does not load from the CD
           quite as much.
    5. Turn off the environmental sounds (see your options menu).
           Again, any expendable sound processing can buy you a little
           more speed.
    6. Adventure combat goes at whatever pace you set it in the
           OPTIONS menu. For faster combat, set the combat speed higher.
           Hits will occur faster.
    7. Army combat goes at whatever pace you set it in the
           OPTIONS menu. For faster combat, set the combat speed higher.
           Casualties will occur faster. 

==========================================================================

SECTION IV. Enhancing performance on systems with less than 16 Meg of RAM

==========================================================================

BIRTHRIGHT is a large game with an enormous amount of art and audio
content. If you have 32 Meg of RAM in your system, you will hear and see
all that BIRTHRIGHT has to offer. On any system with less RAM, selected
replacements and omissions are made so that you can get the same game
play experience. In some cases, lower resolution art may be substituted,
sounds or music may be omitted, and minor game changes made to
accommodate lesser memory configurations. Our goal was to insure that the
game would remain as playable as possible. We believe you would rather
see fewer frames of animation or lower resolution art than to have the
game constantly going to disk swapping art in and out in an attempt to
make it look the same as it would on systems with more RAM. So, as memory
gets tight, here are the items that may change to insure the game will
still run:

    1. Lower resolution map art at the realm map level.
    2. Lower resolution animation art in the adventures and battles.
    3. Fewer rotations of animation art in adventures and battles.
    4. Lower resolution art on the walls of the adventures.
    5. Force stacks limited to 7 troops rather than 15.
    6. Some animation sequences omitted. Attack 2 and defend
           sequences replaced with more usage of attack 1 sequences, for
           instance.
    7. Game music can be disabled.
    8. Sound channels limited to 4 as opposed to 8.
    9. Decorative wall textures omitted and replaced with plain
           walls.
    10. Lighting effects omitted behind wall torches.

That's about it. Most of these changes are virtually unnoticeable. None
of them hurt game playability. And, if you ever get more RAM in your
system, you automatically get the game enhancements that you have been
missing. For best results, in any tight memory situation, try running the
DOS version of the program. It takes up much less RAM for the operating
system, leaving more for the program's resources. The DOS 8 Meg version
and the Windows '95 16 Meg version are identical, for instance.

=========================================================================

SECTION V.    Changes from the original TSR rules for BIRTHRIGHT

=========================================================================

As the computer version of BIRTHRIGHT evolved, there were a number of
differences between it and the original TSR game that crept in. Some were
inevitable differences imposed by the computer medium of presentation.
Other changes were made because the computer could more conveniently do
things that were just too tedious for a human DM to bother with. Still
others occurred because the computer just could not handle some issues
that a human would have no trouble with. I'll try to summarize the ones
that are most obvious, but please realize that there are many other minor
differences that have occurred. Whether they were necessary, inevitable,
or accidental, I hope you will agree that we have made an extreme effort
to remain faithful to the spirit of TSR's great game. We have tried to
treat the written works of the original game creators as our bible and
have added to their work only where omissions demanded, left out their
work only where the computer game just could not do it, and changed any
of their work only with their agreement and cooperation. After working on
this project for far too many hours during the past year, we remain
thoroughly impressed with what the folks at TSR have accomplished and
sincerely hope that we have not strayed in any substantive way from what
they have achieved.

With that said, here are the major known differences at this time:

    DIFFERENCE                    

Decree realm action was omitted 
Disband realm action was omitted 
Finances realm action was omitted 
Grant realm action was omitted           
Ply Trade realm action was omitted    
Research realm action was omitted 
Training realm action was omitted 
Usurpation (bloodtheft) was omitted 
Halflings were omitted 
Character creation was omitted 
Diplomacy limited to a brief option list 

Some features would bring with them a consequent requirement for art
        that just would not fit in the initial game's release. These will
        be added in each successive product. With the completion of the
        trilogy, we hope to have all the BIRTHRIGHT art, characters, and
        locations incorporated.
Some features could not be included in the initial release of
        BIRTHRIGHT I because of the limitations of the development
        schedule and manpower availability. These features may be added
        in subsequent BIRTHRIGHT computer games. We have to save
        something to add in the later editions.

=========================================================================

SECTION VI.    Changes from TSR's standard rules for AD&D

=========================================================================

In some cases, standard AD&D rules and conventions made for awkward or
frustrating game play. In those cases, we have occasionally elected to
bend the rules a bit to make game play more enjoyable. For example, in a
DM moderated game, a player might say "I'll have everyone drink the speed
potion, then we quickly run through the room." In the computer game, this
would require that you USE the speed potion on each member of your party
in turn, using the inventory dialog box interface. By the time the 4th
person has received their dose, the first person's potion is wearing off.
We presumed, therefore, that since you could not (in BIRTHRIGHT I,
anyway) split up your party, that anywhere that a speed potion is useful,
you would want it used on your entire party. For that reason, use of such
potions was made to automatically affect the whole party, not just the
user. Similarly, if the party's leader puts on a Ring Of Feather Falling
and jumps off a cliff, the other members of his party must also jump off
that cliff, even though they don't have the ring. It seemed best, in this
situation, to have the ring affect the entire party. This may not be the
AD&D convention, but it is the right thing to do in our game, with the
limitations imposed by an inhuman DM.

Other changes of a similar nature were made to make BIRTHRIGHT: The
Gorgon's Alliance easy to play and responsive to the needs of the player.
If you see violations of AD&D conventions, it was generally for this
reason. Examples include:

        1. Many potions affect the entire party.
        2. Many rings affect the entire party.
        3. Many amulets affect the entire party. 
        4. Many cloaks, gauntlets, Ioun stones, oils, and scrolls affect
           the entire party.
        5. Levitate allows slight, slow horizontal movement in addition
           to the standard vertical movement. This change was needed to
           solve some adventures.
        6. All detect spells were adjusted to work with our adventure
           maps as a convenient display mechanism.
        7. The range of light and infravision spells and artifacts was
           determined by the 3D render engine, not by the rulebook. 

=========================================================================

SECTION VII.   The Quick Start saved games.

=========================================================================

There are several saved games already placed in your saved game
directory. These are examples of how you might start the game in some
very different realms. Each is economically stable, able to raise troops
without going broke, has stable borders and is not under any major attack
by his neighbors. If you are not sure how to get going in BIRTHRIGHT, try
loading one or more of these games, look at their taxes, holdings, trade
routes, and troop placements and you will have some idea of what you
should be trying to accomplish as you play the game. And, if you wish,
play these games and skip the initial maintenance / setup efforts needed
to get started. The saved games are:

    1. ENDIER.SAV - a small realm in the center of the action, Endier
       is dependent on its trade network to expand and conquer. Hire
       the mercenaries you need to build an empire. With only one 
       province to defend and a vast trade network This realm is quite
       powerful.
    2. ROESONE.SAV - a military powerhouse, safely on the edges of
       the action, Roesone is a good empire to start with if you
       intend to build your empire with your army.
    3. BARUK.SAV - the dwarven realm, Baruk-Azhik is shielded by
       mountains which offer both protection and obstacles to
       expansion. If you can keep on the good side of the elves to
       your north and the Chimaera to the south, you can build your
       strength and attack when you are ready.
    4. SIELWODE.SAV - an elven realm, threatened by goblins to the west,
       evil dwarves to the north, and the Gorgon nearby, they are
       heavily dependent on use of magic.


=========================================================================

SECTION VIII.     Multi-player tips and suggestions.

=========================================================================

When you play the Birthright in multi-player mode, some additional
features are available that you might want to take advantage of. First, 
you can save the game at any time and continue later. Of course. But,
when you start that game up later, the game cannot know for sure who is
who and which computer you are running on. So, it will allow you to 
again choose your realm. In addition to continuing right where everyone
left off, this gives you some other game play options as well:

   1. You can change realms. Use this feature to abandon the realm that
      you have trashed and take over another one that you like better. 
   2. New players can be added to the game in this fashion. Let them
      pick any realm they want, or negotiate ahead of time to limit them
      to choices that the entire play group agrees to. Your choice.
   3. You can load up a multi-player saved game while playing in single
      player mode and continue playing it there. This permits players
      to continue games they were enjoying, even if the other
      players dropped out.

That's the good news. The bad news is that this flexibility allows other
players (not you, of course) to cheat. They can:

   1. Steal your realm when you start up that saved game, selecting it
      before you can select it. This is not nice.
   2. Trade realms to some other leading territory when you honorably 
      selected that loser realm that you had been struggling with. 
   3. By playing a multi-player game in single player mode, then loading
      it again when the group gets back together, you can alter the 
      game without the other's consent. 

These tactics are not nice. You may not want to play with people that 
stoop to these tactics. Or, you can use these tricks to re-balance the 
game so that an unusually lucky player is again at the same level as 
his less fortunate fellow players. We leave this to the players to 
handle. It's your game. Play it the way you want to and don't play with
those that play unfairly. To protect yourself from potential cheaters,
be sure to save your own copy of any multi-player game that you are
stopping on. You can then host the game when you start up again.
 

=========================================================================

SECTION IX.    Recovering from a lost game - Auto-save may save your game! 

=========================================================================

If anything happens that ends your Birthright game unexpectedly (the game 
crashed, the dog pulled the plug, my kid brother turned off the computer, 
or anything at all) and you have not saved it lately, have no fear. We
can help. Your current game is automatically saved at the start of every
turn. It's called CURRENT.SAV. Rerun Birthright and LOAD CURRENT.SAV
just as you would any other saved game and you can continue almost where
you left off. Any actions that were part of the current turn will have 
been lost, but not all those hours of game play that you foolishly forgot
to save.

ADDITIONAL CONTACT INFORMATION


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25 rue Jeanne Braconnier    Techniciens accessibles du Lundi au Vendredi de 
92366 Meudon La Fort Cedex         10h  19h
France                      Fax: 01.46.30.00.65

Germany
Sierra Coktel Deutschland   Phone: (0) 6103-99-40-40
Robert-Bosh-Str. 32         Montag bis Freitag von 9 - 19Uhr
D-63303 Dreieich            Fax: (0) 6103-99-40-35
Deutschland                 Mailbox: (0) 6103-99-40-41

Spain
Coktel Educative Multimedia     Telfono: (01) 383-2623
Avenida de Burgos 9             Lunes a Viernes de 9h30 a 14h y 
1§-OF2                               de 15h a 18h30 
28036 Madrid                    Fax: (01) 381-243
Spain

Italy                       Contattare il vostro distribotore.


24-Hour Automated Hint Lines

U.S.A.:
1-900-370-5583
$.95 per minute (must be 18 years or older, or have parental permission).
You may also contact Direct Sales to inquire whether a hint book is
available for your product.

On-Line Hints:

Canada:
1-900-451-3356
$1.25 (Canadian) per minute (must be 18 years or older, or have parental 
permission). You may also contact Direct Sales at 800-757-7707 to inquire
whether a hint book is available for your product.

France:
08-36-68-46-50
2,23F TTC la minute; tariff en vigueur au 1 Juillet 1996. (France
mtropolitaine seulement)

Germany:
019-515-616
Kosten: 1,20 DM pro Minute (Nur in Deutschland verfgbar)

Italy:
Contattare il vostro distribotore

Spain:
Coktel Educative Multimedia     Telfono: (01) 383-2623
Avenida de Burgos 9             Lunes a Viernes de 9h30 a 14h 
1§-OF2                              y de 15h a 18h30
28036 Madrid                    Fax: (01) 381-2437
Spain




United Kingdom:
New Programs hint line: (0891) 660-660 (within the UK only)
For adventure programs released after January 1st, 1993.  Charged
50p/minute at all times. Maximum call length 7.5 minutes.  Maximum
charge is 3.75. Must have permission of the person who pays the
phone bill before calling. Line available in the UK only.
Requires a touch tone phone.



MICROSOFT SDK
________________________________________________________
The Redistributable Code is the property of Microsoft Corporation and
its suppliers and is protected by copyright law and international
treaty provisions. You are authorized to make and use copies of the
Redistributable Code either as part of the application in which you
received the Redistributable Code, or in conjunction with the
application for which its use is intended.  Except as expressly
provided in the foregoing sentence, you are not authorized to
reproduce and distribute the Redistributable Code.  Microsoft
reserves all rights not expressly granted.  You may not reverse
engineer, decompile, or disassemble the distributable Code, except
and only to the extent that such activity is expressly permitted
by applicable law notwithstanding this limitation.  THE
REDISTRIBUTABLE CODE IS PROVIDED TO YOU "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
PARTICULAR PURPOSE.  YOU ASSUME THE ENTIRE RISK ASTO THE ACCURACY A
ND THE USE OF THE REDISTRIBUTABLE CODE.  MICROSOFT SHALL NOT BE LIABLE
FOR ANY DAMAGES WHATSOEVER ARISING  OUT OF THE USE OF OR INABILITY TO
USE THE REDISTRIBUTABLE CODE, EVEN IF MICROSOFT HAS BEEN ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------

Copyright Sierra On-line 1997


