INSTALLATION INSTRUCTIONS FOR FOOTBALL PRO PATCH DISK VERSION 1.01


*---- ROSPLYR.CPP:1779 FIX

Some users have experienced a problem with the game abruptly 
exiting to DOS with the error message "ROSPLYR.CPP:1779".  This 
message indicates a corrupted league that must normally be deleted 
and restored from a backup (if one has been made).  

Our attempts to duplicate the error (running hundreds of seasons) 
have, until now, been unsuccessful.  We have been able to duplicate
this error by shutting off (or resetting) the computer with the 
program running.  

This patch will close all league files immediately after they are used 
rather than leaving them open until normal program termination or 
until another league is loaded, thereby preventing the corruption from
occurring again.  Additionally, it should be able to recover a league 
that has the error, although some of the most recent roster moves may
not be incorporated. 

The computer-managed teams will automatically sign free agents to fill 
any roster slots left from the league repairing procedure.  Human-
owned teams must be reviewed for completeness and free agents must be 
signed by the human player before continuing game play.

THE FOLLOWING PROCEDURES MUST BE USED TO ENSURE THAT YOUR VERSION OF
FBPRO IS PROPERLY UPDATED:

1.  Backup all user created data.  This includes the league files and 
all plays, plans and profiles.  The league files are all the ones in 
the FBPRO directory that start with the name you used when you created 
the league.  The plays, plans, and profiles will usually be found in 
the CUSTOM directory using the name you gave them when they were 
created.  Assuming you have the program installed to the default drive
and directory C:\DYNAMIX\FBPRO, you are using the NFLPA93 league and 
you are backing up to a floppy disk in drive A:, the following steps
should be used:

        a)  Type: C: <Enter>
        b)  Type: CD\DYNAMIX\FBPRO <Enter>
        c)  Type: COPY NFLPA93.* A:\ <Enter>
                  [Repeat this for each league you have created.]         
        d)  Type: CD CUSTOM <Enter>
        e)  Type: MD A:\CUSTOM <Enter>
        f)  Type: COPY *.* A:\CUSTOM <Enter>

2.  Use the UNINSTAL program included with FBPRO to completely delete
the existing installation: 

        a)  Type: C: <Enter>
        b)  Type: CD\DYNAMIX\FBPRO <Enter>
        c)  Type: UNINSTAL <Enter>

3.  Reinstall FBPRO using the procedures found in your game manual.

4.  Copy your league files back into the FBPRO directory:

        a)  Type: C: <Enter>
        b)  Type: CD\DYNAMIX\FBPRO <Enter>
        c)  Type: COPY A:\NFLPA93.* <Enter>
                  [Repeat for each league backed up.]
        d)  Type: CD CUSTOM <Enter>
        e)  Type: COPY A:\CUSTOM\*.* <Enter>

5.  Install this patch.  Using the same assumptions as in step 1 and 
assuming you are installing the patch from a floppy disk in drive A:

        a)  Type: A: <Enter>
        b)  Type: INSTALL C:\DYNAMIX\FBPRO <Enter>
        c)  Follow the instructions on screen

Note: If you have installed FBPRO to a directory other than the 
default C:\DYNAMIX\FBPRO, use the appropriate directory in the above
steps.  If you are installing this patch from a drive other than A:,
use the appropriate drive letter.  If you wish to backup your files
to a location other than a floppy disk in drive A:, use the 
appropriate location.



*---- FREE GAMEPLAY ENHANCEMENTS

The programmers have been tweaking a few aspects of gameplay in 
response to user feedback.  This patch also includes some changes
that we hope will improve play balance and increase your enjoyment
of the game. The following changes have been made:

1.  Long distance running fatigue effect has been reduced slightly.  
        On long runs, the ball carrier won't slow down as much as 
        before. (Fatigue is amended after the play instead of during.)
2.  Fumbles recovered by a punting team will now result in a first 
        down for that team, regardless of recovery field position, 
        since it was a change of possession (we checked this with the 
        NFL office).
3.  The passing "accuracy error" zone has been reduced.  This should 
        make passing a tad easier.  Many people have suggested that 
        passing is too difficult.  This will increase the receptions 
        slightly.
4.  Kickoff distance has been increased.  You should see more out of 
        the back of the endzone.  Kickers in the NFL are really 
        booming the ball this year!
5.  Blocking time has been increased for kickoffs.  Blockers will 
        block a little smarter and longer.  (Yes, it is very possible 
        to run a kickoff back for a TD, we have at least 3 a week in 
        our league in the office.)
6.  Increased chance of blocked FG/Punts.
7.  Improved logic for computer downing the ball in the endzone (Basic 
        action mode).  You can still down the ball in Standard and 
        Advanced by simply pressing the B button AFTER the return man 
        has caught the ball in the endzone.  In BASIC mode, the 
        return man will down anything in the back half of the endzone, 
        and will try to return kicks in the front of the endzone based 
        on his IN and also how close the nearest defender is.
8.  Retirement algorithm has been improved.  Although there is still a 
        chance of early retirements for some players, most players 
        will be retiring somewhere between there 10th and 15th season, 
        depending on injuries, how well their team did the previous 
        season, etc.  
9.  All Pro games with conference names > 16 characters should work 
        properly now.  If your conference names were longer than 16 
        characters, the All Pro game might have had trouble generating 
        rosters.
10.  Drafting AI has been tweaked so that Kickers & Punters are NOT 
        drafted during round 1 of the college draft.
11.  Potential injury point error.  If an injury from the arcade game 
        returned an invalid value to the shell, the game may have 
        locked up in the shell during the updating for stats and 
        injuries.  Although we received no reports of this, it could 
        have happened in extreme circumstances.
12.  Can no longer change SIM type of games AFTER the first game of a 
        week has been started. (i.e., can't go from regular to FAST 
        sim after week has started).  Some people were using normal 
        SIM for the first game, then switching to FAST sim.  This 
        trashed some of the data in the league.  Switching to FAST 
        sim once the first game STARTS (instead of finishes) is no 
        longer possible.
13.  Remote play has been enhanced.  Now you can pass a drive letter 
        to allow people to use other logical drives.  For example, 
        start the game with "HIKE -XP D:" if the game is on D:.  The 
        directory must still be the same, however.
        For example, your commissioner can have his league on C: in 
        \DYNAMIX\FBPRO, and you can have your league on D:, but you 
        must still have it in \DYNAMIX\FBPRO.  
14.  The OFFRB2 profile has been changed to fix the punting problem 
        within the defensive 5-35 field position while down by 10 
        points on 4th down.  They will now kick FG's like they are 
        supposed to.  If you have already changed this yourself, when 
        the patch installs it will give you a message that this file 
        was not changed.  Don't worry about it.
15.  All Pro game roster generating:  no more 'not enough memory to 
        determine all pro teams' message.  If there isn't enough low 
        memory to do a database analysis, then players are selected 
        solely by their attributes (as if no games have yet been 
        played and that season's performance is not measured.)
16.  F6 key prints .lbm file of screen in the shell as well as the 
        arcade game now.  
17.  CEI's have been slightly reduced.  
18.  The "phantom load box" on the VCR screen from camera #1 has been 
        fixed.
19.  FG % has been pushed down slightly (along with PAT's).  The best
        kickers in the league should be getting about an 80% success
        rate and the worst kickers will be getting about 40%.  Because
        the ratings on the stock DYNAMIX league are much lower than 
        the ratings of the NFLPA leagues, kickers are getting about a 
        20-50% range on FG success.  This can be improved by increasing
        the STrength and DIscipline ratings of the kickers using the
        built in player editor.  Players generated for the College 
        Draft will have normalized ST and DI ratings so the problem is
        only with the initial league configuration.  If you are using
        NFLPA players in a Career League this will never be a problem
        for you.
20.  There is a lower chance of broken tackles for RB's against LB's 
        now.
21.  Fair catch interference is 15 yards from the spot of the foul 
        now, instead of a re-kick. This properly implements the
        1993 rule change.
22.  Offensive pass interference was sometimes called on a forward 
        pitch, which is technically a forward pass.  However, due to 
        differences in the ratings and players' speed, etc., on some 
        stock plays the pitch is behind, and some ahead of the QB.  
        Forward pitches do not have pass interference called for 
        blocking by eligible receivers now.
23.  Coach's name:  You can change a coach's name during the season 
        now.  Fire yourself and get a new coach!
24.  Substitution in advanced mode.  On some occasions, the FIRST 
        players substituted in advanced mode would stay in (modifying 
        your depth chart on the fly) while the second or later 
        substitution would work for only one play.  This has been 
        fixed so in advanced mode, any sub you make stays in until you 
        remove him (regardless of fatigue, so be careful.  Players who 
        get below about 50% fatigue are MUCH more susceptible to 
        injury).
25.  Command line option for advanced substitution during Standard 
        Playcalling mode (with standard diagrams).  Start the program 
        with "hike advsub" (no dash or commas, and this is in addition 
        to the other command line options. For example, you can start 
        with "hike -s -na -l advsub") and you will be able to have the 
        substitution methods from advanced mode (modify your depth 
        chart on the fly) but have the Standard mode play diagrams on 
        the playcalling screen.  This is in Standard Mode.  In 
        Advanced mode, you will still have the play number (1-1, 1-2, 
        etc.).
26.  Double games have been eliminated for remote leagues when you have 
        two teams with passwords and you intentionally fail the password 
        check to sim both teams.  Remote league commissioners on 
        Compuserve know what this obscure error is about, but it has 
        been fixed per their request.



*---- NEW TECHNICAL SUPPORT INFORMATION

If you continue to experience any problems, or if you have any 
questions concerning any of the above steps, our Technical Support Team 
will be more than happy to assist you.  Please call (209) 683-8989 
between 8:15 am and 4:45 PM Monday through Friday Pacific time.  We 
can also be reached by fax at (209) 683-3633 or by mail at the 
following address:

                         SIERRA ON-LINE
                          P.O. BOX 800
                   COARSEGOLD, CA  93614-0800
                    ATTN:  TECHNICAL SUPPORT

You can also reach the Technical Support Department on the following 
services:

Sierra BBS..........(209) 683-4463 (Settings 8,N,1 & up to 9600 bps)
                    CompuServe Access: GO SIERRA
Compuserve..........GAMCPUB (Technical Support ID 72662,1174)
PRODIGY.............(Technical Support ID WBWW55B)
GEnie...............Private E-Mail: SIERRA.SUP
America Online......Keyword: Sierra

Please outline the problems along with specific information about 
your computer system, and we will gladly respond to your fax, 
letter or BBS message as soon as possible.

			New "800" Technical Support Service

Why not try it...it isn't going to cost you a dime!  In Sierra On-Line's 
continued commitment to providing the highest caliber of service, we have 
developed a 24 hour, "800" automated Technical Support line with every 
"frequently asked" question.  To make it worth your time to try this new 
service, we've even added the capability for you to fax back to yourself 
a copy of the answer to your technical problem!  Just think...no "on hold" 
time...just to the point SERVICE!!!

We really hope that you will give it a try.  We've made the menu structure 
very simple to follow and we are committed to keeping the issues current.  
Let's face it, the worst that could happen...you may not find the answer 
you need, and you will call our Technical Support Department and speak 
with a Technical Representative.  And the best that could happen...you 
will find your answer and it won't cost you a dime.    So what have you 
got to lose?  Try it...you will like it!!

				1-800-376-2683

If you do not find the answer to your specific technical issue, you can 
call our Technical Support Department at (209) 683-8989 and speak to a 
Technical Support Representative Monday through Friday, 
8:15 a.m. - 4:45 p.m. Pacific Time.

